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Date: 2004-02-26 09:40 am (UTC)no subject
Date: 2004-02-26 10:07 am (UTC)i think she ate them already.
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Date: 2004-02-26 02:21 pm (UTC)no subject
Date: 2004-02-27 02:36 pm (UTC)this is a pointless comment.
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Date: 2004-02-28 07:31 am (UTC)i did not know that you did---i drove myself crazy the other day trying to figure out if i'd seen her work online somewhere else before. there's an oddly familiar quality to her scenes, i think.
xo.
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Date: 2004-02-28 09:37 am (UTC)no subject
Date: 2004-02-28 09:11 pm (UTC)http://www.nytimes.com/2004/02/29/arts/design/29WOOD.html
just thought you might enjoy it!
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Date: 2004-02-29 08:48 am (UTC)xo.
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Date: 2004-03-01 06:08 pm (UTC)we are in year 14 and still getting our asses kicked in vellenge. it's sad. i dream about fucking magicite.
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Date: 2004-03-01 07:28 pm (UTC)we managed to beat the game in year 12, but we restarted and we've been in year 2 for about a week. doing levels over and over before a cycle restarts really pays off!
i love this game.
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Date: 2004-03-02 04:57 am (UTC)question: did you do the third cycle of conall curach? it is so frustrating and we've given up a few times already, but we really need the items there. i don't know what we're doing wrong in the boss battle but it's definitely more frustrating than the final battle.
sorry for babbling---aside from my boyfriend and i, we don't know anyone who plays it. & obsessions are more fun when shared.
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Date: 2004-03-02 07:12 am (UTC)i indeed have gone through the third cycle. zombie dude is definitely a lot more difficult in the third cycle - if you are playing multiplayer, usually have one person in charge of casting cure, clear and life really helps, while the offensive players make sure to cast holy on his undead ass. not only will he be visible, but in his visible state he takes a lot more damage. holy = key.
also, use gravity on the stone sahagins to take them out easier.
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Date: 2004-03-02 11:46 pm (UTC):)